The Skaven fire a rocket at the vortex, disrupting it and sending alarm through all four factions who respond, heading towards the vortex to see what they can do to restore balance to the world.ĭepending on who you are playing as, a ‘win’ takes a different form: Lizardmen and High Elves see harmony restored and the vortex maintained, Dark Elves hijack the power produced to summon their dark king, while the Skaven achieve their aim of producing their own lord of chaos, the Great Horned Rat.Įach of the above species offers a different range of pros and cons to the player: Skaven are continually hungry and must keep an eye on supplies and go foraging frequently, while High Elves trade in influence and civilising politics. The vortex acts as a sponge, soaking up the wild magic that would have otherwise wreaked havoc on the world, but it has trapped the mages of long ago within itself as they must continually cast spells to keep the vortex stable. Long ago, the great vortex was created to control the forces of chaos that threatened the world. Like rats, they live in darkness underneath the settlements of the other species, emerging when it seems propitious to do so and taking advantage of whatever presents itself at the time
Set in fictionalised versions of Africa, America and Britain along with a mythical horseshoe-shaped Elven island, smack-dab in the middle of the Atlantic – nicely placed to break up an awful lot of monotonous sea scenery, but also a useful place to have elves find a home, away from traditionally human habitation. There are thirteen main games and four spin-offs in the series, with the first, Shogun: Total War having been released in 2000.
Total War: Warhammer II is a real time, turn-based strategy game in the Total War series.